Name | Description | |
---|---|---|
NTaskDialog Constructor |
The following tables list the members exposed by NTaskDialog.
Name | Description | |
---|---|---|
NTaskDialog Constructor |
Name | Description | |
---|---|---|
Cancelable | Gets/sets a value indicating whether the dialog may be canceled (closed). | |
CaptionImage | Gets/sets the image to be displayed on the dialog's caption. | |
Content | Gets the NLabelElement which represents the content of the dialog. | |
DefaultButtonId | Gets/sets the ID of the default button. If -1 the first button is defaulted. | |
DisplayPosition | Determines how the location of the dialog is calculated. | |
DropShadow | Gets/sets a value indicating whether the dialog will drop a shadow. Available on Windows Xp and later. | |
EnableSkinning | Determines whether the NSkinManager.Instance.Skin will be applied on the task dialog. | |
EnableTimer | Gets/sets a value indicating whether the dialog will start a callback timer when loaded. | |
Footer | Gets the NLabelElement which represents the footer of the dialog. | |
MarqueeProgress | Gets the NMarqueeProgressElement which will be displayed if the ProgressType is Marquee. | |
Minimizable | Gets/sets a value indicating whether the dialog may be minimized to the system TaskBar. | |
Palette | Gets/sets the NPalette used to render the control. | |
PaletteInheritance | Gets/sets a value which Palette value will be applied on a higher level Palette change. | |
PredefinedButtons | Gets/sets the predefined buttons for this dialog. | |
PreferredWidth | Gets/sets the preferred width for the dialog. | |
ProgressBar | Gets the NProgressBarElement which will be displayed if the ProgressType is ProgressBar. | |
ProgressType | Gets/sets the type of the progress to be displayed by the task dialog. | |
TimerInterval | Gets/sets the interval of the timer (if enabled). | |
Title | Gets/sets the title of the dialog. | |
UseCustomFrame | Gets/sets a value indicating whether the dialog will use custom frame or the default one provided by the system. | |
UseGlassIfEnabled | Gets/sets whether the form will use the Vista Glass effect if enabled. | |
UsePaletteRenderer | Gets/sets a value indicating whether the dialog's elements will be displayed using a palette-base logic. | |
Verification | Gets the NCheckBoxElement which represents the verification part of the dialog. |
Name | Description | |
---|---|---|
DefaultPredefinedButtons | ||
DefaultProgressType | ||
DefaultTimerInterval | ||
DefaultWidth | ||
Events | Gets the list of all events attached to this object. (Inherited from Nevron.UI.NDisposableObject) | |
MinimumWidth |
Name | Description | |
---|---|---|
ApplyPalette | Applies the specified palette. | |
ClearEvents | Removes all the events handlers attached to this instance. (Inherited from Nevron.UI.NDisposableObject) | |
Close | ||
Dispose | Overloaded. (Inherited from Nevron.UI.NDisposableObject) | |
GetService | (Inherited from Nevron.UI.WinForm.NComponent) | |
ShouldSerializePalette | Determines whether the Palette property should be serialized. | |
Show | Overloaded. | |
ShowNonModal | Overloaded. Runs NTaskDialog. |
Name | Description | |
---|---|---|
CreateContentInstance | ||
CreateFooterInstance | ||
CreateMarqueeProgressInstance | ||
CreateProgressBarInstance | ||
CreateVerificationInstance | ||
Finalize | (Inherited from Nevron.UI.NDisposableObject) | |
InitializeDefault | Overridden. | |
OnDisposed | (Inherited from Nevron.UI.NDisposableObject) | |
OnInitialized | (Inherited from Nevron.UI.NDefaultInitializableObject) | |
PerformDispose | Overloaded. Overridden. | |
PrepareForm | ||
ProcessTimerTick | (Inherited from Nevron.UI.WinForm.NComponent) | |
ShouldSerializeContent | ||
ShouldSerializeFooter | ||
ShouldSerializePredefinedButtons | ||
ShouldSerializePreferredWidth | ||
ShouldSerializeProgressType | ||
ShouldSerializeTimerInterval | ||
ShowCore | ||
ShowNonModalCore |
Name | Description | |
---|---|---|
Disposed | Fired when the object has been disposed. (Inherited from Nevron.UI.NDisposableObject) | |
Notify | Fired whenever an event occurs in the dialog. |