Nevron .NET Vision Documentation
Cursor

Every object that has an interactivity style can have an associated cursor. Cursors are a very nice way to indicate to the end user that something will happen if he/she presses a mouse button. The cursor is represented by the NCursorAttribute class. You assign a cursor to the object by creating an instance of this class and adding it to the InteractivityAttributes collection. For example:

C#
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NCursorAttribute cursorAttribute = new NCursorAttribute(CursorType.Hand);
someObject.InteractivityStyle.InteractivityAttributes.Add(cursorAttribute);
Visual Basic
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Dim cursorAttribute As New NCursorAttribute(CursorType.Hand)
someObject.InteractivityStyle.InteractivityAttributes.Add(cursorAttribute)

You can also use the Cursor property of the NInteractivityStyle object:

C#
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someObject.InteractivityStyle.Cursor = new NCursorAttribute(CursorType.Hand);
Visual Basic
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someObject.InteractivityStyle.Cursor = New NCursorAttribute(CursorType.Hand)
See Also

 

 


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