Nevron .NET Vision Documentation
UIRenderer Static Methods

The following table describes some of the public static methods exposed by the NUIRenderer class, which are meant to help you with your custom drawing:

 

Method Description and sample

 DrawArrow

Draws an arrow glyph into the specified bounds using the specified direction and color.

 

The following code demonstrates how to draw arrows:


 

 DrawBorder3D

Draws a rectangular border within specified bounds and using the specified border style and base color.

 

The following example demonstrates how to draw 3D-borders:

C#
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Rectangle drawBounds;

drawBounds = new Rectangle(10, 10, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Bump, SystemColors.Control, SystemColors.Control);

drawBounds = new Rectangle(35, 10, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Etched, SystemColors.Control, SystemColors.Control);

drawBounds = new Rectangle(60, 10, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Flat, SystemColors.Control, Color.Red);

drawBounds = new Rectangle(85, 10, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Raised, Color.Beige, SystemColors.Control);

drawBounds = new Rectangle(110, 10, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.RaisedFrame, Color.BlanchedAlmond, SystemColors.Control);

drawBounds = new Rectangle(10, 35, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.RaisedInner, SystemColors.Control, SystemColors.Control);

drawBounds = new Rectangle(35, 35, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.RaisedOuter, SystemColors.Control, SystemColors.Control);

drawBounds = new Rectangle(60, 35, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Sunken, SystemColors.Control, SystemColors.Control);

drawBounds = new Rectangle(85, 35, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.SunkenInner, SystemColors.Control, SystemColors.Control);

drawBounds = new Rectangle(110, 35, 20, 20);
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.SunkenOuter, SystemColors.Control, SystemColors.Control);
Visual Basic
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Dim drawBounds As Rectangle 

drawBounds = New Rectangle(10, 10, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Bump, SystemColors.Control, SystemColors.Control)

drawBounds = New Rectangle(35, 10, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Etched, SystemColors.Control, SystemColors.Control)

drawBounds = New Rectangle(60, 10, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Flat, SystemColors.Control, Color.Red)

drawBounds = New Rectangle(85, 10, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Raised, Color.Beige, SystemColors.Control);

drawBounds = New Rectangle(110, 10, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.RaisedFrame, Color.BlanchedAlmond, SystemColors.Control)

drawBounds = New Rectangle(10, 35, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.RaisedInner, SystemColors.Control, SystemColors.Control)

drawBounds = New Rectangle(35, 35, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.RaisedOuter, SystemColors.Control, SystemColors.Control)

drawBounds = New Rectangle(60, 35, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.Sunken, SystemColors.Control, SystemColors.Control)

drawBounds = New Rectangle(85, 35, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.SunkenInner, SystemColors.Control, SystemColors.Control)

drawBounds = New Rectangle(110, 35, 20, 20)
NUIRenderer.DrawBorder3D(g, drawBounds, BorderStyle3D.SunkenOuter, SystemColors.Control, SystemColors.Control)

 

 DrawCheckBox

Draws a checkbox within the specified bounds using the specified palette and button state.

 

The following example demonstrates how to render checkboxes:

C#
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Rectangle drawBounds;

//create a new palette to use for drawing checkboxes
//you may however use any existing palette -
//for example the global one exposed by the NUIManager
NPalette palette = new NUIPalette();
palette.Scheme = ColorScheme.WindowsDefault;

drawBounds = new Rectangle(10, 10, 15, 15);
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Normal, false);

drawBounds = new Rectangle(30, 10, 15, 15);
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Checked, false);

drawBounds = new Rectangle(50, 10, 15, 15);
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Pushed, false);

drawBounds = new Rectangle(70, 10, 15, 15);
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Normal, true);

drawBounds = new Rectangle(90, 10, 15, 15);
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Checked, true);

drawBounds = new Rectangle(110, 10, 15, 15);
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Pushed | ButtonState.Checked, true);

drawBounds = new Rectangle(130, 10, 15, 15);
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Inactive, false);

drawBounds = new Rectangle(150, 10, 15, 15);
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Inactive | ButtonState.Checked, false);
Visual Basic
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Dim drawBounds As Rectangle 

'create a new palette to use for drawing checkboxes
'you may however use any existing palette -
'for example the global one exposed by the NUIManager
Dim palette As NPalette = New NUIPalette()
palette.Scheme = ColorScheme.WindowsDefault

drawBounds = New Rectangle(10, 10, 15, 15)
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Normal, False)

drawBounds = New Rectangle(30, 10, 15, 15)
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Checked, False)

drawBounds = New Rectangle(50, 10, 15, 15)
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Pushed, False)

drawBounds = New Rectangle(70, 10, 15, 15)
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Normal, True)

drawBounds = New Rectangle(90, 10, 15, 15)
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Checked, True)

drawBounds = New Rectangle(110, 10, 15, 15)
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Pushed Or ButtonState.Checked, True)

drawBounds = New Rectangle(130, 10, 15, 15)
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Inactive, False)

drawBounds = New Rectangle(150, 10, 15, 15)
NUIRenderer.DrawCheckBox(g, palette, drawBounds, ButtonState.Inactive Or ButtonState.Checked, False)

 

 DrawRadioButton

Draws a radio button within the specified bounds using the specified palette and button state.

 

See the example code for DrawCheckBox method - instead of DrawCheckBox use DrawRadioButton

 

 

 DrawCheckGlyph

Draws a checkmark glyph within the specified bounds using the specified color.

 

The following example demonstrates how to draw check glyphs:

C#
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Rectangle drawBounds;

drawBounds = new Rectangle(10, 10, 12, 12);
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Red);

//make a bold glyph
drawBounds = new Rectangle(26, 10, 12, 12);
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Black);
drawBounds = new Rectangle(25, 10, 12, 12);
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Black);

//make a glyph with shadow
drawBounds = new Rectangle(41, 10, 12, 12);
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Black);
drawBounds = new Rectangle(40, 10, 12, 12);
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Pink);
Visual Basic
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Dim drawBounds Rectangle 

drawBounds = New Rectangle(10, 10, 12, 12)
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Red)

'make a bold glyph
drawBounds = New Rectangle(26, 10, 12, 12)
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Black)
drawBounds = New Rectangle(25, 10, 12, 12)
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Black)

'make a glyph with shadow
drawBounds = New Rectangle(41, 10, 12, 12)
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Black)
drawBounds = New Rectangle(40, 10, 12, 12)
NUIRenderer.DrawCheckGlyph(g, drawBounds, Color.Pink)

 

 DrawReversibleFrame

Draws a reversible frame on the screen.

 

The following example demonstrates how to draw reversible frames:

C#
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Rectangle screenPreview = RectangleToScreen(m_Preview.Bounds);
Rectangle drawBounds;

drawBounds = new Rectangle(screenPreview.Left + 10, screenPreview.Top + 10, 50, 50);
NUIRenderer.DrawReversibleFrame(drawBounds);

drawBounds = new Rectangle(screenPreview.Left + 70, screenPreview.Top + 10, 70, 70);
NUIRenderer.DrawReversibleFrame(drawBounds, 10);
Visual Basic
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Dim screenPreview As Rectangle = RectangleToScreen(m_Preview.Bounds)
Dim drawBounds As Rectangle 

drawBounds = New Rectangle(screenPreview.Left + 10, screenPreview.Top + 10, 50, 50)
NUIRenderer.DrawReversibleFrame(drawBounds)

drawBounds = New Rectangle(screenPreview.Left + 70, screenPreview.Top + 10, 70, 70)
NUIRenderer.DrawReversibleFrame(drawBounds, 10)

 

 DrawSizeGrip

Draws a sizing grip within the specified bounds using the specified backcolor and GripperStyle.

 

The following example demonstrates how to draw size grips:

C#
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m_Preview.BackColor = Color.Orange;
Rectangle drawBounds;

drawBounds = new Rectangle(10, 10, 20, 20);
NUIRenderer.DrawSizeGrip(g, drawBounds, Color.Orange, GripperStyle.DotsSunken);

drawBounds = new Rectangle(35, 10, 20, 20);
NUIRenderer.DrawSizeGrip(g, drawBounds, Color.Orange, GripperStyle.LinesRaised);
Visual Basic
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m_Preview.BackColor = Color.Orange
Dim drawBounds As Rectangle 

drawBounds = New Rectangle(10, 10, 20, 20)
NUIRenderer.DrawSizeGrip(g, drawBounds, Color.Orange, GripperStyle.DotsSunken)

drawBounds = New Rectangle(35, 10, 20, 20)
NUIRenderer.DrawSizeGrip(g, drawBounds, Color.Orange, GripperStyle.LinesRaised)

 

See Also

 

 


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