Nevron .NET Vision
Nevron.GraphicsCore Namespace / N2DDevice Class
Fields Properties Methods


In This Topic
    N2DDevice Class Members
    In This Topic

    The following tables list the members exposed by N2DDevice.

    Public Fields
     NameDescription
    Public Field  
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    Public Properties
     NameDescription
    Public PropertyGets or sets the animation bounds. Regarded only when AnimationBoundsMode is set to context  
    Public PropertyGets/Sets the animations style on a device that supports animations.  
    Public PropertyDetermines whether this will automatically enable animations  
    Public PropertyWhether the graphics can cache paths  
    Public PropertyGets the current clip bounds  
    Public PropertyGets or sets the current clip path  
    Public PropertyGets or sets the current clip path  
    Public PropertyGets or sets the color transform object associated with this device  
    Public PropertyGets or sets the device dash mode  
    Public PropertyGets or sets the current dash offset  
    Public PropertyGets or sets a region to be excluded from image processing  
    Public PropertySets the current fill color.  
    Public PropertyGets or sets the current fill style.  
    Public PropertyGets the current font ascent  
    Public PropertyGets the current font descent  
    Public PropertyGets or sets the current font style.  
    Public PropertyObtains the device cache  
    Public PropertyThe bounds privder used to calculate bounds for image filters canvas  
    Public PropertyGets or sets the current image filters style.  
    Public PropertyGets/sets the image rendering mode.  
    Public PropertyObtains the length converter attached to this device  
    Public Property  
    Public PropertyGets or sets the device measurement unit  
    Public PropertyGets or sets the page scale of the device  
    Public PropertyGets or sets the page unit of the device  
    Public PropertyObtains the current painter  
    Public PropertyGets or sets the device color palette  
    Public PropertyReturns the render surface of the device  
    Public PropertyObtains the rendering technology of the device  
    Public PropertyReturns true if the device requires interactivity  
    Public PropertyGets the resolution of this Device object.  
    Public PropertyObtains a reussable graphics path.  
    Public PropertyGets/sets the shape rendering mode  
    Public PropertyObtains the current, active, shared string format  
    Public PropertyGets the current font space size  
    Public PropertySets the current string format style.  
    Public PropertyGets or sets the current stroke style.  
    Public PropertyDetermines whether this device supports animation.  
    Public PropertyGets/sets the text rendering hint for the device.  
    Public PropertyGets/sets the text rendering mode.  
    Public PropertyThe bounds providers used to calculate bounds for texture mapping  
    Public PropertyThe orientation applied on textures when mapping them on objects  
    Public PropertyGets/sets the world transformation for this device object.  
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    Public Methods
     NameDescription
    Public MethodActivates an atom.  
    Public MethodActivates an atomic element.  
    Public Method  
    Public MethodActivates an element.  
    Public MethodActivates the specified interactivity style  
    Public MethodBatch style activation  
    Public MethodOverloaded. Attaches the device to the specified Graphics object. The current graphics resolution is used.  
    Public MethodBegins a new sprite.  
    Public MethodReturns the cached path  
    Public MethodOverloaded. Clears all current drawings from he render surface this device is attached to.  
    Public Method  
    Public MethodDetaches the device from the graphics object  
    Public Method  
    Public MethodDisposes all graphics objects not used in the last paint  
    Public MethodOverloaded. Draws the specified Image object, using its original physical size, at the specified location.  
    Public MethodDraws the specified image map, at the specified dest rectangle  
    Public MethodEnds the current sprite.  
    Public MethodReturns true if the specified cache is valid  
    Public MethodOverloaded. Measures the specified string when drawn with the active font style.  
    Public MethodPaints the cached path  
    Public MethodResets the world transformation matrix of this Graphics object to the identity matrix.  
    Public MethodRestores the device state to the cookie returned from calling the Save function.  
    Public MethodApplies the specified rotation to the transformation matrix of this Graphics object.  
    Public MethodSaves the requested parts of the current device state and returns a cookie for it.  
    Public MethodApplies the specified scaling operation to the transformation matrix of this Graphics object by prepending it to the object's transformation matrix.  
    Public MethodApplies the specified translation to the transformation matrix of this Graphics object.  
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    Protected Methods
     NameDescription
    Protected Method  
    Protected Method  
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    See Also