Every object that has an interactivity style can have an associated cursor. Cursors are a very nice way to indicate to the end user that something will happen if he/she presses a mouse button. The cursor is represented by the NCursorAttribute class. You assign a cursor to the object by creating an instance of this class and adding it to the InteractivityAttributes collection. For example:
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NCursorAttribute cursorAttribute = new NCursorAttribute(CursorType.Hand);
someObject.InteractivityStyle.InteractivityAttributes.Add(cursorAttribute);
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Dim cursorAttribute As New NCursorAttribute(CursorType.Hand) someObject.InteractivityStyle.InteractivityAttributes.Add(cursorAttribute) |
You can also use the Cursor property of the NInteractivityStyle object:
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someObject.InteractivityStyle.Cursor = new NCursorAttribute(CursorType.Hand);
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someObject.InteractivityStyle.Cursor = New NCursorAttribute(CursorType.Hand)
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