Nevron .NET Vision
User Interface for .NET / User's Guide / Command Bars / Extending Commands

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    Extending Commands
    In This Topic
     Overview
     A NCommand object is highly extensible regarding both visualization and behaviour. You have full control over style, image, text as well as measuring, painting, notifications, etc.
     Custom Measuring

    In order to perform custom measuring you should set the OwnMeasure property of a NCommand object to true and hook to the Measure notification.

     

    The following example demonstrates how to custom paint a command:

    C#
    Copy Code
    //create a toolbar with one hosted command
    NToolbar toolbar = new NToolbar();
    toolbar.DefaultCommandStyle = CommandStyle.Text;
    
    //create a command and perform our custom measuring upon it
    NCommand command = new NCommand();
    command.OwnMeasure = true;
    command.Measure += new MeasureCommandEventHandler(OnMeasureCommand);
    
    ... 
    
    private void OnMeasureCommand(object sender, MeasureCommandEventArgs e)
    {
        NCommand comm = e.Command;
        Graphics g = e.Graphics;
    
        string text = comm.Properties.Text;
        Size sz = g.MeasureString(text, toolbar.Font, 200, comm.Renderer.StringFormat).ToSize();
    
        //set the desired size and do not forget to specify the text size
        //which is used to properly calculate rectangle to draw text into
        e.Size = new Size(sz.Width + 20, sz.Height + 20);
        e.TextSize = sz;
    }
    
    Visual Basic
    Copy Code
    'create a toolbar with one hosted command
    Dim toolbar As NToolbar = New NToolbar()
    toolbar.DefaultCommandStyle = CommandStyle.Text
    
    'create a command and perform our custom measuring upon it
    Dim command As NCommand = New NCommand()
    command.OwnMeasure = True
    AddHandler command.Measure, AddressOf OnMeasureCommand
    
    ... 
    
    Private Sub OnMeasureCommand(ByVal sender As Object, ByVal e As MeasureCommandEventArgs) Handles command.Measure
        Dim comm As NCommand = e.Command
        Dim g As Graphics = e.Graphics
    
        Dim text As String = comm.Properties.Text
        Dim sz As Size = g.MeasureString(text, toolbar.Font, 200, comm.Renderer.StringFormat).ToSize()
    
        'set the desired size and do not forget to specify the text size
        'which is used to properly calculate rectangle to draw text into
        e.Size = New Size(sz.Width + 20, sz.Height + 20)
        e.TextSize = sz
    End Sub
    

    The result of our custom measuring - command's size is a little larger than the default one. 

     Custom Painting

    In order to perform custom painting you should set the OwnPaint property of a NCommand object to true and hook to the Paint notification.

     

    The following example demonstrates how to custom paint a command:

    C#
    Copy Code
    //create a toolbar object to host a command
    NToolbar toolbar = new NToolbar();
    toolbar.DefaultCommandStyle = CommandStyle.Text;
    
    //create a command and hook to its paint method
    NCommand command = new NCommand();
    //specify this to make sure the Paint event will be fired
    command.OwnPaint = true;
    comm.Paint += new DrawCommandEventHandler(OnCommandPaint);
    
    toolbar.Commands.Add(command);
    
    ...
    
    private void OnCommandPaint(object sender, DrawCommandEventArgs e)
    {
        NCommand comm = e.Command;
        //each command knows its renderer
        NCommandRenderer renderer = comm.Renderer as NCommandRenderer;
        Graphics g = e.Graphics;
    
        NCommandState visualState = comm.VisualState;
    
        Rectangle bounds = visualState.Bounds;
        bounds.Width -= 1;
        bounds.Height -= 1;
    
        //draw custom background and border
        CommandState state = visualState.State;
    
        //use the cashed Brush and Pen from the renderer
        SolidBrush brush = renderer.Brush;
        Pen pen = renderer.Pen;
    
        switch(state)
        {
      case CommandState.Default:
       break;
      case CommandState.DroppedDown:
       break;
      case CommandState.Hovered:
       brush.Color = Color.White;
       g.FillRectangle(brush, bounds);
       NUIRenderer.DrawBorder3D(g, bounds, BorderStyle3D.Raised, SystemColors.Control, SystemColors.Control);
       break;
      case CommandState.Pushed:
       brush.Color = Color.Yellow;
       g.FillRectangle(brush, bounds);
       NUIRenderer.DrawBorder3D(g, bounds, BorderStyle3D.Sunken, SystemColors.Control, SystemColors.Control);
       break;
        }
    
        //draw default text
        renderer.DrawText(comm, g);
    }
    

     

    The result of the code above: the command appearance in hovered and pressed state.

     Extending Child Menu

    As a menu window is created on demand whenever a NCommand needs to visualize its children commands, it is the command itself that stores information about how the menu is visualized. This information is exposed via the MenuOptions property of its Properties one.

     

    The following example demonstrates how to customize child menu appearance: 

    C#
    Copy Code
    //create new command
    NCommand command = new NCommand();
    //specify menu options
    command.Properties.MenuOptions.BackgroundImageInfo.Image = Image.FromFile("path/to/my/image.png");
    command.Properties.MenuOptions.BackgroundImageInfo.DrawMode = ImageDrawMode.Tile;
    command.Properties.MenuOptions.BackgroundImageInfo.Alpha = 0.3f;
    command.Properties.MenuOptions.ImageAndCheck = true;
    
    NCommand nested;
    
    //add 6 nested commands
    for(int i = 1; i < 7; i++)
    {
        nested = new NCommand();
        nested.Properties.Text = "Nested Command " + i.ToString();
        nested.Checked = true;
    
        command.Commands.Add(nested);
    }
    

    This is the result of the above code. 

     Providing Custom Menu Windows

    The child menu displayed by a NCommand can be an entirely custom control, which inherits from NMenuWindow. Every NMenuWindow instance is created via a command's <ref>CreateMenu</ref> method. So you may extend the instance itself by directly overriding this method. Or you may use yet another option - specify the type of the menu you prefer to use by simply providing valid MenuWindowType which will be used every time the command creates a menu window instance. 

    The provided menu type should have a default, parameterless public constructor.

    The following example demonstrates how to provide custom menu type:

    C#
    Copy Code
    //create a command
    NCommand command = new NCommand();
    //specify custom menu type
    command.Properties.MenuWindowType = typeof(MyCustomMenuWindow);
    

    Screenshot of a custom region menu from the ExampleLauncher application. 

    See Also