Nevron .NET Vision
User Interface for .NET / User's Guide / UI Manager

In This Topic
    UI Manager
    In This Topic
     Overview

    Nevron User Interface exposes a top-level static class which is responsible for keeping the entire GUI synchronized. It exposes a global NPalette object and automatically updates the application GUI when this palette has changed or the user has changed a setting on its machine. It also keeps track of some global components such as NCommandBarsManager and NDockManager and updates their appearance as well.

    The NUIManager gives you access to all pop-up windows (not parented by any other one) and the main active window of the application.

     Global UI Update

    Updating flows in the following way:

     

    The UI Manager gets all top-level (pop-up) windows and recursively loops through all their children controls. It checks whether a control implements INPaletteProvider interface and if so calls the ApplyPalette method exposed by this interface and does not dig further on in control's children. Otherwise the control's BackColor and ForeColor are updated using the current Control and ControlText values of the global palette and searches down in the children controls.

     

    When the update is automatic (the palette or a user preference has changed), the current manager's palette is used.

     

    The following examples demonstrate different ways to update the entire application UI:

    C#
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    NUIManager.Palette.Scheme = ColorScheme.LunaBlue;
    
    Visual Basic
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    NUIManager.Palette.Scheme = ColorScheme.LunaBlue
    

    or

    C#
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    NPalette palette = new NUIPalette();
    palette.Style3D = Style3D.Light3D;
    palette.Scheme = ColorScheme.WindowsDefault;
    palette.UseThemes = false;
    
    //assign the newly created palette as a global one
    NUIManager.Palette = palette;
    
    Visual Basic
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    Dim palette As NPalette = New NUIPalette()
    palette.Style3D = Style3D.Light3D
    palette.Scheme = ColorScheme.WindowsDefault
    palette.UseThemes = False
    
    'assign the newly created palette as a global one
    NUIManager.Palette = palette
    

    or

    C#
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    //update the application with the current manager's palette
    NUIManager.ApplyPalette();
    
    //update specific control only
    NUIManager.ApplyPalette(this.nTabControl1);
    
    //update specific control with a specified palette
    NPalette palette = new NUIPalette();
    palette.ColorScheme = ColorScheme.Energy;
    NUIManager.ApplyPalette(this.nTabControl1, palette);
    
    Visual Basic
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    'update the application with the current manager's palette
    NUIManager.ApplyPalette()
    
    'update specific control only
    NUIManager.ApplyPalette(Me.nTabControl1)
    
    'update specific control with a specified palette
    Dim palette NPalette = New NUIPalette()
    palette.ColorScheme = ColorScheme.Energy
    NUIManager.ApplyPalette(Me.nTabControl1, palette)
    
    In the first case the update will occur if the current manager's palette has changed in some aspect.
     Registering Global Component

    As some component that implements INPaletteProvider might not be a control, it should be registered to the global components collection of the UI Manager in order for its palette to be properly updated. When the manager updates the entire GUI it searches in the collection for such components and updates their palettes too. Currently, NCommandBarsManager and NDockManager objects are registered as global components.

     

    The following example demonstrates how to use this feature:

    C#
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    public class A : Component
    {
        public A()
        {
      NUIManager.RegisterComponent(this);
        }
    
        //do not forget to unregister when disposed
        protected override Dispose(bool disposing)
        {
      if(disposing)
      {
           NUIManager.UnregisterComponent(this);
      }
      
      base.Dispose(disposing);
        }
    }
    
    Visual Basic
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    Public class A 
        Inherits Component
        Public Sub New()
            NUIManager.RegisterComponent(Me)
        End Sub
    
        'do not forget to unregister when disposed
        Protected Overrides Sub Dispose(ByVal disposing As Boolean)    
            If disposing Then  
                NUIManager.UnregisterComponent(Me)
            End If  
            MyBase.Dispose(disposing)
        End Sub
    End Class
    
     Tracking Main Window And Popup Windows

    The NUIManager keeps track of the application's main window. That is the active form (or foreground window).

    C#
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    Control mainWindow = NUIManager.MainWindow;
    
    Visual Basic
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    Dim mainWindow As Control = NUIManager.MainWindow
    

    The manager can also get all the popup windows in a thread:

    C#
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    Control[] popUps = NUIManager.PopupWindows;
    
    Visual Basic
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    Dim popUps() As Control = NUIManager.PopupWindows
    

    Suppose you have a complicated application with some tool windows owned by the main form, and another 2 forms, the first modally dependant on the main one and the second modally dependant on the first. Calling PopupWindows will return all the currently visible forms, including the main one.

     Global Menu Options

    The UI Manager controls yet another part of the entire look-and-feel of an application. It holds a NGlobalMenuOptions object, responsible for common menu properties like animation - length and type, shadow - visibility, color, alpha and offset.

     

    As menu windows in Nevron Command Bars are entirely custom, you have full control over their appearance and visualization. For more information about customizing menus see Extending Commands.

     The NUIManagerController Component

    The NUIManager is a singleton class which contains global user interface settings like palette, frame appearance, menu options, etc. The NUIManagerController class derives from System.ComponentModel.Component and is available in the Visual Studio Toolbox.

    To use this component simply drop a NUIManagerController instance on a Form (or UserControl) and change its properties. You may have multiple instances of the controller component; each one however will operate on the NUIManager class.

    See Also